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<< RULE 1...Players, Field, and Playing Equipment
RULE 2: PLAYING
TERMS AND DEFINITIONS Section 1: Ball, Passed Ball, Dead
Ball, Ball in Flight, Bases Article 1...The
Ball is one of the playing implements.
It emits an intermittent “beep” when activated. Article 2...The
term “Passed Ball”, or “Pass”, is used to designate a pitch which is not swung
at by the batter. A batter is allowed
one passed ball without penalty.
Additional passed balls will be called strikes. Article 3...A
Dead Ball is a ball which has ceased to function properly; or has been touched
by a non-playing team member or spectator; or has been picked up by the umpire
to be inspected; or is touched by or touches the pitcher after being hit by the
batter and before it has crossed the forty-foot line. Article 4...A
batted ball is in Flight until it has touched the ground or some object or
person in fair or foul territory. Article 5...The
Bases are playing implements of the game.
There shall be three bases: Home base (plate), 1st base, and
3rd base. First and third bases
will emit a steady ‘buzz’ when activated, home plate
does not emit a sound. Section 2: Batter, Batter’s Box, B1,
B2,... Article 1...The
Batter is the player of the team at bat who is entitled to occupy either of the
two batter’s boxes located at home plate.
The Batter’s Box is the 4' x 8' area near and on either side of home
plate where the batter will stand with both his entire feet when batting, the
lines are part of the box. When the head
umpire calls “Play”, the batter has thirty seconds to occupy one of these
boxes. An “On-Deck Circle” for each team
is a circle five feet in diameter located a safe distance to the side of and
behind home plate where each batter will stand while awaiting his turn at bat. When the head umpire calls “Play”, the on-deck
batter will have thirty seconds to occupy the on-deck circle. The batter-on-deck must have blindfold in
place prior to entering the on-deck circle. The penalty for batter not being at the plate
and/or on-deck batter not being ready in the circle within thirty seconds shall
be a strike on the current batter; the penalty for the on-deck batter not
having blindfold in place prior to entering the circle shall be a strike on the
current batter. Once the batter-on-deck
has the blindfold in place, it shall not be lowered or removed without
permission from the umpire until that person has completed his turn at bat by
scoring, striking out, or being put out: PENALTY- The batter or the
batter-on-deck who removed the mask illegally shall be declared out. The Umpire may, at his discretion, issue one,
but no more than two, team warnings for batter or batter-on-deck violations of
the mask rule before charging the penalty strike or declaring the batter or
batter-on-deck out. Article 2...The
player who bates first in his half of an inning is designated B1,
the second player to bat is B2,and so on
through the inning. Section 3: Catch, Catcher, Catcher’s Box Article 1...A
Catch is the act of a fielder in getting secure possession of the ball, in
hand(s) or glove, above the ground, and away from the body. In the rare event that a defensive layer catches a live,
batted fly ball in flight prior to the ball touching the ground, a spotter or
umpire, or any object on fair or foul ground other than another defensive
player this will automatically retire the side and the offensive team will
immediately take the field. Article 2...The
Catcher is the person to whom the pitcher throws when delivering the ball to
the batter. When ready to receive a
pitch, the catcher must be in the area immediately behind home plate. This area shall be called the catcher’s box,
and is entirely in foul territory. Section 4: Charged Conferences Article 1...Charged
Conference is one which involves the coach or his non-playing representative,
and a player or players of the team. Section 5: Error, Interference,
Obstruction Article 1...An
error is a misplay by a fielder or a team which is recorded in the error column
of the player or team record. Article 2...Interference
and Obstruction [a] Offensive
Interference is any act by a member of the team at bat which interferes with,
obstructs, hinders, impedes, or confuses any fielder attempting to make a play
or a runner comes in contact with any fielder, with or without the ball, on or
inside the baseline when the fielder is attempting to field the ball; [b] It is Umpire
Interference when he inadvertently moves so as to hinder a player’s attempt to
field a batted ball or a runner’s attempt to reach the activated base, or is
hit by a fair ball (page 22: No Pitch); [c] Spectator Interference is any
action by a spectator which impedes the progress of the game; [d] Obstruction
is any act by a member of the defensive team which interferes with, obstructs,
hinders, impedes, or confuses a batter attempting to hit or a runner in his
attempt to reach the activated base or fielder comes in contact with a runner
outside the baseline, regardless of which base is activated (even if the runner
is advancing to the wrong base); Section 6: Fielder, Article 1...A
Fielder is any one of six players of a team when it is not at bat (defensive
team). There is no specific distinction
between outfield and infield positions in beep baseball. The terms “infield” and “outfield” are used
in these rules to distinguish between positions 1, 3, and 5; and 2, 4, and 6
respectively, although a team may place the players occupying these positions
anywhere on the playing field. The
pitcher and catcher are the Article 2...In play rulings and discussion, the fielders are referred to as F1, F2,
etc. F1 is infielder at
first base, F3 is infielder at shortstop, F5 is infielder
at third base, F2 is outfielder in right field, F4 is
outfielder in center, F6 is outfielder in left field, P is pitcher
(non-fielding position), C is catcher (non-fielding position), and Sp is
spotter (also a non-fielding position). Article 3...A
Spotter is a non-playing member of the defensive team who will assist the
defensive team in the field. Each team
must have one, but not more than two, spotters. The spotter(s) will take a position on the
field in fair territory prior to the Umpire calling “play”. The spotters may assist the defense in position
themselves on the field prior to each pitch.
Spotter may advise if a batter is right- or left-handed, male or female,
or any additional information which the spotter feels is necessary for the
players to know, prior to the umpire calling “play” or prior to the Time of the
Pitch for the first pitch, and subsequent pitches, to that batter. The spotter may use only the numbers one
through six when designating which player is in the best position to field a
batter ball. If the spotter attempts to
convey any other information (such as left or right, in or out, a second call
by the same or different spotter [double call], or any other verbal or physical
assistance to aid a player or players in locating the ball) the umpire shall
award the offensive team a run and caution both the captain and the spotter of
that team; if repeated offenses are called for the same or similar infraction
in that ball game, the spotter may be ejected from the game. Two ejections in a tournament will result in
that spotter being barred from further participation in that tournament in
any capacity. Defensive players are
allowed to speak freely to aid one another in locating and fielding the ball. EXCEPTIONS:
Exceptions to the spotter ejection are: [a] In the event a ball in flight presents a chance of injury
to a defensive player, the spotter may call out a warning without penalty; [b] If a
collision between fielders is imminent, the spotter may ,
and should, call out a warning without penalty; [c] If a
collision between a fielder and the runner is imminent, the spotter may, and
should, call out a warning. In this case
the umpire shall decide if the play should be awarded to the defense, if the
collision was/would have been in fair territory; or the offense, if the
collision was/would have been in foul territory; or if the play will be redone
with ball and strike count starting over; [d] A spotter may
knock down an unusually hard hit ball traveling toward a defensive player to
protect the player. In this case, a run
will be awarded to the offensive team. NOTE: It must be stated here that a
simultaneous or near-simultaneous call by two spotters is possible. The head umpire will be the sole judge of
whether or not a simultaneous or near-simultaneous call has occurred. The head umpire may confer with the other
officials on the field before announcing a decision. This occurrence is not a double-call and
shall not be penalized as such. If the
head umpire decides the call was simultaneous, the play will stand; otherwise
he may call a replay and the batter shall resume with ball and strike count
starting over. Section 7: Game, Called Game, Tie Game,
Inning, Half Inning, Forfeit Article 1...A
Regulation Beep Baseball Game is six innings (turns at bat) for each team
unless shortened as allowed for elsewhere in these rules, or unless extra
innings are necessary to break a tie score.
A Called Game is one which is ended by order of the umpire and/or
tournament officials according to regulations printed elsewhere in these
rules. A Suspended Game is a called game
that will be completed at a later time. Article 2...An
Inning is that portion of the game which includes a turn at bat for each
team. A Half Inning is the interval
during which one team is on offense (batting) and the other is on defense
(fielding). A half inning ends when
there is a third out of when a fly ball is caught as in R2-s3-a1 or when, in
the last inning, the winning run is scored.
An Extra Inning is one which extends the game in an attempt to break a
tie score. If it is necessary to end the
game when the score is tied, it is a Tie Game. Article 3...A
Forfeited Game is one awarded to the opponent of the offending team. Section 8: Hit, Fair Hit, Foul, Foul Tip, Article 1...A
Hit is the act of the batter initiating contact between the bat and the pitched
ball. A Fair Hit (commonly called a fair
ball) is a batted ball which settles on fair territory between home and first
base spot or between home and third base spot, on or inside the base lines and
on or beyond the forty-foot line; or contacts fair ground on or beyond the
forty-foot line on or between first base line and third base line; or which is
on or over fair ground when bounding to the outfield area beyond first or third
base spot; or first falls on fair ground beyond first or third base spot; or
which touches the person of a spotter, or fielder (other than the pitcher); or
which, while on or over fair ground, passes out of the playing area. [Note: a
fly or line drive hit which passes over or inside first or third base spot in
flight and curves to foul ground beyond such spot before touching or being
touched is not a fair hit, it is a foul ball.] Article 2...A
Foul is a batted ball which settles on foul territory between home and first
base spot or between home and third base spot before or after crossing the
forty-foot line and before it has passed either base spot in fair territory and
before it hs been touched by a defensive fielder; or
that bounds past first or third base spot on or over foul territory; or that
first falls on foul ground beyond first or third base spot prior to touching or
being touched in fair territory; or that stays between first and third
baselines but stops moving before it has reached the forty-foot foul line; or
that, after touching the ground beyond the forty-foot foul line, rebounds,
bounces, or rolls, back across the forty-foot foul line into foul territory
before touching or being touched by a fielder; or that, while on or over foul
territory, touches the person of an umpire or other official or a player or
other person, or any object foreign to the natural ground, including a base or
its wind-resistant device. A Foul Tip is
a batted ball that goes directly to the catcher’s hands and is legally caught
and held by any fielder, a Foul Tip is a foul ball and the batter will remain
at bat. The fourth strike must be a
clean miss or a called strike. Article 4...A
Fly Ball is a batted ball which rises an appreciable
height above the ground. Article 5...A
No-Pitch is a batted ball which touches the pitcher or his clothing. The count to the batter shall remain the same
as it was before that pitch. A no-pitch
may also be called for spectator interference or late “ready” or other call by
the spotter after or at the same time the pitcher has made the first of two
required verbal signals to the batter.
It may also be a no-pitch when an official is hit by a fair ball (pg.
42). For a no-pitch, the batter will
resume with ball and strike count as it was before the no-pitch call. Section 9: Pitcher, Pitch, Pivot Foot Article 1...The
Pitcher is the person designated in the score book as being responsible for
delivering the ball to the batter. A
live ball delivered to the batter is a Pitch.
The term implies a legally delivered ball unless otherwise stated. Time of The Pitch is when the pitcher has
committed himself to deliver the pitch to the
batter. Commitment shall be defined as
any motion by the pitcher customarily associated with his/her pitching style. Article 2...The
pitcher’s Pivot Foot is that foot which the pitcher contacts the pitching mark
when he delivers the ball. Normally, for
a left-handed pitcher it is the left foot; for a right-handed pitcher it is the
right foot. Article 3...An
Illegal Pitch is a pitch which is delivered to the batter when the pitcher’s
pivot foot is not in contact with the pitching mark or which is delivered to
the batter in violation of the pitching rule. [see
Rule 6, Sect. 2, Art. 3 for penalties.] Section 10: Penalty Article 1...A
Penalty is the loss assessed by the umpire against a player, spotter, team or
other person for a rule infraction.
Penalties include, but are not limited to, ejecting or disqualifying the
offending person; declaring batter or runner out; awarding run to
batter/runner; charging batter with strike (for delay by batter, pitcher, or
on-deck batter); forfeiting game (Umpire must suspend game and confer with
tournament officials unless offense is of highly serious nature: i.e. physical
threat or abuse toward umpire or players of opposing team, or repeated
unsportsmanlike conduct or acts in Rule 4, Sect. 4, Art. 1 occur); or removing
non-players from the bench, field or spectator area. Section 11: Play, Play Ruling, Appeal Article 1...”Play”
is the order given by the umpire when it is time for the game to begin or to be
resumed after having been suspended when he called “Time”. The term is also used to denote a unit of
action which begins when the pitcher has the ball in his possession in pitching
position and ends when the ball is no longer in play, or the pitcher again
holds the ball while in pitching position. Article 2...A
Play Ruling is a statement of a play situation and the correct ruling. It is considered an integral part of the
rules and applies to analogous situations. Article 3...An
Appeal is a situation where the umpire ignores a batting out of order
infraction or illegal substitution unless his attention is called to it. Batting out of order must be appealed before
the first pitch, legal or illegal, to the next batter. [Penalty: The out of
order batter is declared out.] EXAMPLE: Batter two is due up but batter three
bats instead. After B3 has
completed his turn at bat, B2 comes to the plate; but before the
first pitch, legal or illegal, to B2,
the defense notifies the head umpire that a batter was out of order. Since batter two did not appear at the proper
time, B2 is out and batter four is up. If B2 receives a
legal or illegal pitch prior to the appeal, batting out of order is ignored and
batter three will be the next batter up after batter two completes his turn at
bat. Section 12: Putout, Strike Out Article 1...A Putout is the act of a fielder in
retiring a batter/runner by legally fielding the ball before the runner has
legally touched the activated base. An
“out” is one of the three required retirements of the players of the team at
bat. Article 2...A Strike Out is the result of the
batter having four strikes charged against him. Section 13: Run, Batter/Runner Article 1...A
Run is the score made by a runner who legally advances to and touches the
activated base before being put out by the defense. Article 2...A
Home Run is a ball that travels at least 180 feet in the air over fair
territory. The Head Umpire or Field
Umpire will declare a Home Run and the defense will cease attempts to field the
ball. The runner will have thirty
seconds to advance to and touch the activated base in order to record a
score. The Malfunctioning Equipment rule
does not apply to a Home Run; except, if neither base will function, the Head
Umpire may award the run. If the runner
fails to advance to and touch the activated base in thirty seconds or less, the
runner will be declared out. Article 3...The
Batter/Runner is a player who has hit a pitched ball into fair or foul
territory and is proceeding to the activated base and has not yet been put out
or scored. Also
referred to as runner. Section 14: Designated Hitter Article 1...The
use of a Designated Hitter (DH) is not required but, if a team intends to use a
DH. It must be announced to the Head
Umpire (HU) prior to the start of the game.
The DH and the Defensive Player (DP) for whom the DH is batting must be
indicated by name and uniform number on the lineup sheet presented to the HU or
Official Scorekeeper. Only one DH role
may be used per game. If one team opts
to use the DH, the opposing team is not required to do the same. Article 2...The
DH and the DP are “locked” in the lineup.
The DP may be substituted for provided the active DH is not the replacement;
the DH may be substituted for provided the active DP is not the
replacement. If the active DH takes the
field, the DP for whom the DH was batting must leave the game and the role of
DH is terminated for the remainder of the game.
If the active DP bats, the DH who was batting must leave the game and
the role of DH is terminated for the remainder of the game. Article 3...the
active DH may be substituted out and, after 6 outs (3 outs under 12-run rule)
may re-enter the game as an eligible substitute for any player, including the
DP or DH. The active DP may be
substituted out and, after 6 outs (3 outs under 12-run rule) may re-enter the
game as an eligible substitute for any player, including the DH or DP. Article 4...If
a team uses the DH but fails to notify the Head Umpire and/or Official
Scorekeeper prior to the start of the game, the penalty for an ineligible
player will be imposed and the role of DH will be terminated for the remainder
of the game for that team. Section 15: Speed-Up Rules Article 1...Speed-up
Rules may be adopted for any single game by mutual agreement of the coaches and
captains of the opposing teams prior to the start of the game. Speed-up rules for any game or series of
games in tournament play must be instituted by the tournament committee or
tournament chairperson(s) prior to the start of the game(s) to be
affected. All coaches and umpires for
the affected games must be notified prior to the start of the first affected
game. Section 16: Team and Player Abbreviations Article 1...For
brevity in play rulings., the home team is “H” and the
visiting team is “V”. Players of the
team at bat are B1, B2, etc. Fielding players are F1, F2,
etc. Substitutes are S1, S2,
etc. Spotters are Sp1 and/or
Sp2. Pitcher and catcher are
P and C respectively. Section 17: Time, Time At Bat Article 1...”Time”
is the command given by the umpire to suspend play. The ball becomes dead when it is given and no
game action can occur, except for penalties or awards. The term is also used in recording the length
of the game. Article 2...Time
At Bat is the period beginning when a batter first enters the batter’s box and
continuing until he is put out, strikes out, or scores a run. [a] A batter is
not charged with a time at bat when he is replaced before being charged with
three strikes or he is replaced after being charged with three strikes and his
substitute does not strike out; [b] When Illegal
Substitution occurs as in Rule 3, Sect. 1, Art. 1, a time-at-bat will be
charged for the replaced player for each time his illegal substitute batted. Section
18: Touching Ball, Base, or Runner Article 1...Touching
is contact with, and there is no distinction between the act of touching and
being touched by. For the runner
touching the base, the term applies to contact with any part of the runner or
his clothing (if the clothing is reasonably well-fitted) with any part of the
base or its wind-resistant device. For
battered ball touching batter, pitcher, or any other player or non-player; or
bat touching ball a second time, the term applies to contact with any part of
the person, object or clothing (if the clothing is reasonably well-fitted). RULE 3...Substituting, Coaching, Bench and Field Conduct, Charged Conferences >> |
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